| hero item system bad idea? | |
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+4byakuyakuchiki HoshigakiSoul HokageNinja jias333 8 posters |
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jias333 Peasant
Posts : 38 Join date : 2008-10-12 Location : Canada
| Subject: hero item system bad idea? Fri Oct 17, 2008 12:20 am | |
| i dont know this is my opinion and you all can tell me yours but i think the individual hero item system is very flawed. because it basically depends on how many of your item you have and how good your heroes item actually is. This really came to my attention when i played a version official or not im not sure but it did not have hero specific items and i found it much more balanced than the imo flawed hero item system. Discuss | |
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HokageNinja Peasant
Posts : 228 Join date : 2008-10-09 Location : The Philippines
| Subject: Re: hero item system bad idea? Fri Oct 17, 2008 6:04 pm | |
| so it would be better for items to be used by everyone? | |
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HoshigakiSoul Peasant
Posts : 430 Join date : 2008-10-13 Age : 29 Location : Indonesia
| Subject: Re: hero item system bad idea? Fri Oct 17, 2008 7:59 pm | |
| Yeah, I think so, cause more of some Heroes, their items are increase Movespd, Atkspd, armor, but my item is only increase Strength and 50 to attribute It's not Fair You know
Maybe U can add item like the DotA or U increase the item that can be combined (Universal) | |
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jias333 Peasant
Posts : 38 Join date : 2008-10-12 Location : Canada
| Subject: Re: hero item system bad idea? Sat Oct 18, 2008 11:26 am | |
| ya exactly, ya or like dota to use your example the items could just be general for all and certain ones would be better for certain primary attributes and i think it would balance a lot of problems like certain items that stack too much of one stat or are underpowered | |
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HokageNinja Peasant
Posts : 228 Join date : 2008-10-09 Location : The Philippines
| Subject: Re: hero item system bad idea? Sat Oct 18, 2008 11:50 am | |
| yeah thats a nice suggestion | |
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HoshigakiSoul Peasant
Posts : 430 Join date : 2008-10-13 Age : 29 Location : Indonesia
| Subject: Re: hero item system bad idea? Sat Oct 18, 2008 7:46 pm | |
| Add Guide to Combine item too, Ex:Battle Fury: Requires: -Perseverance(Level 1 Shop) -Claymore -Broadaword
and in FOC U can change like: Gamabunta Scroll: -Voodoo Doll -UltraVision Pendant
and it is can applied to Everyone, not only to Individual | |
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jias333 Peasant
Posts : 38 Join date : 2008-10-12 Location : Canada
| Subject: Re: hero item system bad idea? Sun Oct 19, 2008 8:11 am | |
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byakuyakuchiki Peasant
Posts : 112 Join date : 2008-10-14 Age : 29
| Subject: Re: hero item system bad idea? Sun Oct 19, 2008 8:43 am | |
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HokageNinja Peasant
Posts : 228 Join date : 2008-10-09 Location : The Philippines
| Subject: Re: hero item system bad idea? Mon Oct 20, 2008 1:16 pm | |
| but i think they wont do it | |
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jias333 Peasant
Posts : 38 Join date : 2008-10-12 Location : Canada
| Subject: Re: hero item system bad idea? Tue Oct 21, 2008 2:55 am | |
| there is a version ill post that has them removed ill post it if i come across the file again | |
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jias333 Peasant
Posts : 38 Join date : 2008-10-12 Location : Canada
| Subject: Re: hero item system bad idea? Tue Oct 21, 2008 2:57 am | |
| its called Character fight final or something like that | |
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Johnny04 Peasant
Posts : 552 Join date : 2008-10-19 Age : 30 Location : Canada
| Subject: Re: hero item system bad idea? Tue Oct 21, 2008 4:16 am | |
| I think the version you're talking about is Fighter Of Characters. | |
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jias333 Peasant
Posts : 38 Join date : 2008-10-12 Location : Canada
| Subject: Re: hero item system bad idea? Tue Oct 21, 2008 7:09 am | |
| maybe, its based off stacking items and doing stat points | |
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FroztSpectre Peasant
Posts : 563 Join date : 2008-10-19 Age : 30
| Subject: Re: hero item system bad idea? Tue Oct 21, 2008 8:05 am | |
| Thats what i like about FoC.
I don't like games which requires me to think about what items to buy, then slowly get the recipe, combining the item to get a better weapon etc etc.
Some chars are gay enough even without their weapons, if they are able to get other people's weapon, wouldn't that even be more gay? | |
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Johnny04 Peasant
Posts : 552 Join date : 2008-10-19 Age : 30 Location : Canada
| Subject: Re: hero item system bad idea? Tue Oct 21, 2008 8:17 am | |
| - FroztSpectre wrote:
- Thats what i like about FoC.
I don't like games which requires me to think about what items to buy, then slowly get the recipe, combining the item to get a better weapon etc etc.
Some chars are gay enough even without their weapons, if they are able to get other people's weapon, wouldn't that even be more gay? I also don't like thinking about what to buy for my character, because most of the times, I just buy whatever I think may be good, but they usually end up being crap. That's pretty much the reason why I quit playing DOTA. | |
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jias333 Peasant
Posts : 38 Join date : 2008-10-12 Location : Canada
| Subject: Re: hero item system bad idea? Tue Oct 21, 2008 8:21 am | |
| for the 2 people who posted before me: first its not get other peoples weapons that im suggesting, im saying take out character specific stuff, it may take away the "not think about what i have to buy" factor but if u make all items that are just generic and yes combinable then the game can be balanced. unfortunately for a game to be balanced ure gonna need 2 think rather than just buying a single possibly very imbalanced item over and over, or theyre gonna have to simply make the current items balanced because right now theres no doubt in my mind they aren't.
Laziness is only FTW sometimes... | |
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FroztSpectre Peasant
Posts : 563 Join date : 2008-10-19 Age : 30
| Subject: Re: hero item system bad idea? Tue Oct 21, 2008 3:13 pm | |
| Actually i think the items for balance for the characters.
Example some items for some heroes increases the walking speed, that's great. Cause some heroes seriously have slow walking speed.
Well, i don't know how to explain but, i like the way that FoC have specific items for specific characters. | |
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jias333 Peasant
Posts : 38 Join date : 2008-10-12 Location : Canada
| Subject: Re: hero item system bad idea? Wed Oct 22, 2008 11:04 am | |
| all im arguing is that some characters items, which you have to agree are imbalanced comparatively to others | |
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FroztSpectre Peasant
Posts : 563 Join date : 2008-10-19 Age : 30
| Subject: Re: hero item system bad idea? Sun Oct 26, 2008 2:06 am | |
| They are imbalanced cause their heroes are too weak.
Imagine Gaara having his character item like this
+100 to all stats, +150 to dmg. Or something like +200 to attack and 200 to def.
It will be kind of gay isn't it? | |
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leeweixian88 Peasant
Posts : 2 Join date : 2008-10-26
| Subject: Re: hero item system bad idea? Sun Oct 26, 2008 4:02 am | |
| yes u can... jz spend more more $$ only... _m_@@_m_ for making the weapon which +200 dmg n +200 armor u nid 2 spend 16,000... however, the weapon 4 gaara jz nid 10,000 n +50 2 all stats n +50 def... ^o^ ...
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TIPS: many ppl say tat rock lee was hard in the early game, yup it is... but once u can save ur $$ until 11,000... ya hooo... u r rock nw... haha... u can make a scroll that +25 2 all stats n +50dmg... n the amazing thg is u can summon a big big frog (d outlook is frog but his cloth is writing prawn)... d cd time 4 summon d frog is 120s as d frog oso hav 120s life time... haha... u can use it 2 solo big boss, kill hero even use it 2 kill d creeps... hehehe... d big big frog has 25k hp n deal abt 1k dmg n his armor is 150... bsd tat, d big big frog has 2 skills... lol... aoe skill wif 15s cd n a critical skill (passive)... d passive skill make him can deal abt 3.5k dmg... | |
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Million_Knives Peasant
Posts : 119 Join date : 2008-10-28
| Subject: Re: hero item system bad idea? Fri Nov 07, 2008 11:34 pm | |
| the game is all about the power so thinking is much less concerned but implemented in the game.. for me hero item system is not that bad, but could they add more items in later versions and some more recipes... | |
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